Mnemonic Movements
2024 Spring
GMDP-646
Creative Technology 4
3 Weeks, Individual Work
Quest Oculus, Virtual Reality, Unity
"Mnemonic Movement" is an innovative VR game that takes players on a journey through a labyrinth of memories, engaging their senses and motor skills in a symphony of storytelling. In this interactive realm, players wield a controller orb in their left hand, revealing invisible "memory segments" scattered within the VR landscape. These segments, when interacted with, record a sequence of tactile engagements—akin to playing a celestial piano, with each note corresponding to a piece of the narrative puzzle.




As the players touch these memory boxes, their order—like a string of beads woven into a pattern—unlocks a portal to various scenes. This tactile code, ranging from single digits to complex combinations, serves as a key, encoding memories into a tangible experience. The essence of "Mnemonic Movement" lies in the revelation of a hidden narrative, stitched together through the fabric of these encounters.
The environment of "Mnemonic Movement" is a canvas of thematic elements—Mountains, Water, Trees, and Stars—each with its distinct atmospheric sound, from the grounding echo of stone to the tranquil whispers of water. These elements are not just passive backdrops but interactive characters in their own right, responding to the player's touch with a change in scenery and ambiance.
The code snippets you've shared demonstrate a sophisticated system of audio-visual feedback and scene transitions, all triggered by the player's interactions. The patterns formed by the sequence of touched memory segments are interpreted to unfold a thematic experience, whether it's the serene calm of a water-themed soundscape or the cosmic allure of a star-filled sky.
The environment of "Mnemonic Movement" is a canvas of thematic elements—Mountains, Water, Trees, and Stars—each with its distinct atmospheric sound, from the grounding echo of stone to the tranquil whispers of water. These elements are not just passive backdrops but interactive characters in their own right, responding to the player's touch with a change in scenery and ambiance.
The code snippets you've shared demonstrate a sophisticated system of audio-visual feedback and scene transitions, all triggered by the player's interactions. The patterns formed by the sequence of touched memory segments are interpreted to unfold a thematic experience, whether it's the serene calm of a water-themed soundscape or the cosmic allure of a star-filled sky.